文件名称:WildMagic0.1
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- 上传时间:2012-11-16
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文件大小:1.33mb
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This CD–ROM contains the initial release of the source code that accompanies the book 3D Game En-
gine Design: A Practical Approach to Real–Time Computer Graphics. There are a number of known is-
sues about the code. As these issues are addressed, the updated code will be available at the website
http://www.magic-software.com/3DGameEngineDesign.html. Bugs, suggestions for improvements, and
other correspondence can be sent to support@magic-software.com.-This CD-ROM contains the initial release of the source code that accompanies the book 3D Game En-gine Design: A Practical Approach to Real-Time Computer Graphics. There are a number of known is-sues about the code. As these issues are addressed, the updated code will be available at the websitehttp:// www.magic-software.com/3DGameEngineDesign.html. Bugs, suggestions for improvements, andother correspondence can be sent to support@magic-software.com.
gine Design: A Practical Approach to Real–Time Computer Graphics. There are a number of known is-
sues about the code. As these issues are addressed, the updated code will be available at the website
http://www.magic-software.com/3DGameEngineDesign.html. Bugs, suggestions for improvements, and
other correspondence can be sent to support@magic-software.com.-This CD-ROM contains the initial release of the source code that accompanies the book 3D Game En-gine Design: A Practical Approach to Real-Time Computer Graphics. There are a number of known is-sues about the code. As these issues are addressed, the updated code will be available at the websitehttp:// www.magic-software.com/3DGameEngineDesign.html. Bugs, suggestions for improvements, andother correspondence can be sent to support@magic-software.com.
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下载文件列表
Wild Magic 0.1/ImageSDK/Applications/Viewer24/Viewer24.cpp
Wild Magic 0.1/ImageSDK/Applications/Viewer24/Viewer24.dsp
Wild Magic 0.1/ImageSDK/Bin/Viewer24.exe
Wild Magic 0.1/ImageSDK/Include/coord.h
Wild Magic 0.1/ImageSDK/Include/elchar.h
Wild Magic 0.1/ImageSDK/Include/eldouble.h
Wild Magic 0.1/ImageSDK/Include/elemdbm.h
Wild Magic 0.1/ImageSDK/Include/element.h
Wild Magic 0.1/ImageSDK/Include/elements.h
Wild Magic 0.1/ImageSDK/Include/elfloat.h
Wild Magic 0.1/ImageSDK/Include/elint.h
Wild Magic 0.1/ImageSDK/Include/ellong.h
Wild Magic 0.1/ImageSDK/Include/elrgb5.h
Wild Magic 0.1/ImageSDK/Include/elrgb8.h
Wild Magic 0.1/ImageSDK/Include/elshort.h
Wild Magic 0.1/ImageSDK/Include/eluchar.h
Wild Magic 0.1/ImageSDK/Include/eluint.h
Wild Magic 0.1/ImageSDK/Include/elulong.h
Wild Magic 0.1/ImageSDK/Include/elushort.h
Wild Magic 0.1/ImageSDK/Include/fileform.h
Wild Magic 0.1/ImageSDK/Include/imagbase.h
Wild Magic 0.1/ImageSDK/Include/images.h
Wild Magic 0.1/ImageSDK/Include/imagfile.h
Wild Magic 0.1/ImageSDK/Include/imchar.h
Wild Magic 0.1/ImageSDK/Include/imdouble.h
Wild Magic 0.1/ImageSDK/Include/imfloat.h
Wild Magic 0.1/ImageSDK/Include/imint.h
Wild Magic 0.1/ImageSDK/Include/imlong.h
Wild Magic 0.1/ImageSDK/Include/imrgb5.h
Wild Magic 0.1/ImageSDK/Include/imrgb8.h
Wild Magic 0.1/ImageSDK/Include/imshort.h
Wild Magic 0.1/ImageSDK/Include/imuchar.h
Wild Magic 0.1/ImageSDK/Include/imuint.h
Wild Magic 0.1/ImageSDK/Include/imulong.h
Wild Magic 0.1/ImageSDK/Include/imushort.h
Wild Magic 0.1/ImageSDK/Include/lattice.h
Wild Magic 0.1/ImageSDK/Include/magic1.h
Wild Magic 0.1/ImageSDK/Include/magic2.h
Wild Magic 0.1/ImageSDK/Include/usrimage.h
Wild Magic 0.1/ImageSDK/Source/coord.cpp
Wild Magic 0.1/ImageSDK/Source/coord.h
Wild Magic 0.1/ImageSDK/Source/elchar.cpp
Wild Magic 0.1/ImageSDK/Source/elchar.h
Wild Magic 0.1/ImageSDK/Source/eldouble.cpp
Wild Magic 0.1/ImageSDK/Source/eldouble.h
Wild Magic 0.1/ImageSDK/Source/elemdbm.cpp
Wild Magic 0.1/ImageSDK/Source/elemdbm.h
Wild Magic 0.1/ImageSDK/Source/element.cpp
Wild Magic 0.1/ImageSDK/Source/element.h
Wild Magic 0.1/ImageSDK/Source/elements.h
Wild Magic 0.1/ImageSDK/Source/elfloat.cpp
Wild Magic 0.1/ImageSDK/Source/elfloat.h
Wild Magic 0.1/ImageSDK/Source/elint.cpp
Wild Magic 0.1/ImageSDK/Source/elint.h
Wild Magic 0.1/ImageSDK/Source/ellong.cpp
Wild Magic 0.1/ImageSDK/Source/ellong.h
Wild Magic 0.1/ImageSDK/Source/elrgb5.cpp
Wild Magic 0.1/ImageSDK/Source/elrgb5.h
Wild Magic 0.1/ImageSDK/Source/elrgb8.cpp
Wild Magic 0.1/ImageSDK/Source/elrgb8.h
Wild Magic 0.1/ImageSDK/Source/elshort.cpp
Wild Magic 0.1/ImageSDK/Source/elshort.h
Wild Magic 0.1/ImageSDK/Source/eluchar.cpp
Wild Magic 0.1/ImageSDK/Source/eluchar.h
Wild Magic 0.1/ImageSDK/Source/eluint.cpp
Wild Magic 0.1/ImageSDK/Source/eluint.h
Wild Magic 0.1/ImageSDK/Source/elulong.cpp
Wild Magic 0.1/ImageSDK/Source/elulong.h
Wild Magic 0.1/ImageSDK/Source/elushort.cpp
Wild Magic 0.1/ImageSDK/Source/elushort.h
Wild Magic 0.1/ImageSDK/Source/fileform.cpp
Wild Magic 0.1/ImageSDK/Source/fileform.h
Wild Magic 0.1/ImageSDK/Source/imagbase.cpp
Wild Magic 0.1/ImageSDK/Source/imagbase.h
Wild Magic 0.1/ImageSDK/Source/images.h
Wild Magic 0.1/ImageSDK/Source/imagfile.cpp
Wild Magic 0.1/ImageSDK/Source/imagfile.h
Wild Magic 0.1/ImageSDK/Source/imchar.cpp
Wild Magic 0.1/ImageSDK/Source/imchar.h
Wild Magic 0.1/ImageSDK/Source/imdouble.cpp
Wild Magic 0.1/ImageSDK/Source/imdouble.h
Wild Magic 0.1/ImageSDK/Source/imfloat.cpp
Wild Magic 0.1/ImageSDK/Source/imfloat.h
Wild Magic 0.1/ImageSDK/Source/imint.cpp
Wild Magic 0.1/ImageSDK/Source/imint.h
Wild Magic 0.1/ImageSDK/Source/imlong.cpp
Wild Magic 0.1/ImageSDK/Source/imlong.h
Wild Magic 0.1/ImageSDK/Source/imrgb5.cpp
Wild Magic 0.1/ImageSDK/Source/imrgb5.h
Wild Magic 0.1/ImageSDK/Source/imrgb8.cpp
Wild Magic 0.1/ImageSDK/Source/imrgb8.h
Wild Magic 0.1/ImageSDK/Source/imshort.cpp
Wild Magic 0.1/ImageSDK/Source/imshort.h
Wild Magic 0.1/ImageSDK/Source/imuchar.cpp
Wild Magic 0.1/ImageSDK/Source/imuchar.h
Wild Magic 0.1/ImageSDK/Source/imuint.cpp
Wild Magic 0.1/ImageSDK/Source/imuint.h
Wild Magic 0.1/ImageSDK/Source/imulong.cpp
Wild Magic 0.1/ImageSDK/Source/imulong.h
Wild Magic 0.1/ImageSDK/Source/imushort.cpp
Wild Magic 0.1/ImageSDK/Source/imushort.h
Wild Magic 0.1/ImageSDK/Source/lattice.cpp
Wild Magic 0.1/ImageSDK/Source/lattice.h
Wild Magic 0.1/ImageSDK/Source/magic1.cpp
Wild Magic 0.1/ImageSDK/Source/magic1.h
Wild Magic 0.1/ImageSDK/Source/magic2.cpp
Wild Magic 0.1/ImageSDK/Source/magic2.h
Wild Magic 0.1/ImageSDK/Source/Source.dsp
Wild Magic 0.1/ImageSDK/Source/usrimage.cpp
Wild Magic 0.1/ImageSDK/Source/usrimage.h
Wild Magic 0.1/Include/MgcAlphaState.h
Wild Magic 0.1/Include/MgcAlphaState.inl
Wild Magic 0.1/Include/MgcAmbientLight.h
Wild Magic 0.1/Include/MgcAmbientLight.inl
Wild Magic 0.1/Include/MgcAnimation.pkg
Wild Magic 0.1/Include/MgcApplication.h
Wild Magic 0.1/Include/MgcApplication.pkg
Wild Magic 0.1/Include/MgcApproximation.pkg
Wild Magic 0.1/Include/MgcBezierCurve2.h
Wild Magic 0.1/Include/MgcBezierCurve2.inl
Wild Magic 0.1/Include/MgcBezierCurve3.h
Wild Magic 0.1/Include/MgcBezierCurve3.inl
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Wild Magic 0.1/ImageSDK/Applications/Viewer24/Viewer24.dsp
Wild Magic 0.1/ImageSDK/Bin/Viewer24.exe
Wild Magic 0.1/ImageSDK/Include/coord.h
Wild Magic 0.1/ImageSDK/Include/elchar.h
Wild Magic 0.1/ImageSDK/Include/eldouble.h
Wild Magic 0.1/ImageSDK/Include/elemdbm.h
Wild Magic 0.1/ImageSDK/Include/element.h
Wild Magic 0.1/ImageSDK/Include/elements.h
Wild Magic 0.1/ImageSDK/Include/elfloat.h
Wild Magic 0.1/ImageSDK/Include/elint.h
Wild Magic 0.1/ImageSDK/Include/ellong.h
Wild Magic 0.1/ImageSDK/Include/elrgb5.h
Wild Magic 0.1/ImageSDK/Include/elrgb8.h
Wild Magic 0.1/ImageSDK/Include/elshort.h
Wild Magic 0.1/ImageSDK/Include/eluchar.h
Wild Magic 0.1/ImageSDK/Include/eluint.h
Wild Magic 0.1/ImageSDK/Include/elulong.h
Wild Magic 0.1/ImageSDK/Include/elushort.h
Wild Magic 0.1/ImageSDK/Include/fileform.h
Wild Magic 0.1/ImageSDK/Include/imagbase.h
Wild Magic 0.1/ImageSDK/Include/images.h
Wild Magic 0.1/ImageSDK/Include/imagfile.h
Wild Magic 0.1/ImageSDK/Include/imchar.h
Wild Magic 0.1/ImageSDK/Include/imdouble.h
Wild Magic 0.1/ImageSDK/Include/imfloat.h
Wild Magic 0.1/ImageSDK/Include/imint.h
Wild Magic 0.1/ImageSDK/Include/imlong.h
Wild Magic 0.1/ImageSDK/Include/imrgb5.h
Wild Magic 0.1/ImageSDK/Include/imrgb8.h
Wild Magic 0.1/ImageSDK/Include/imshort.h
Wild Magic 0.1/ImageSDK/Include/imuchar.h
Wild Magic 0.1/ImageSDK/Include/imuint.h
Wild Magic 0.1/ImageSDK/Include/imulong.h
Wild Magic 0.1/ImageSDK/Include/imushort.h
Wild Magic 0.1/ImageSDK/Include/lattice.h
Wild Magic 0.1/ImageSDK/Include/magic1.h
Wild Magic 0.1/ImageSDK/Include/magic2.h
Wild Magic 0.1/ImageSDK/Include/usrimage.h
Wild Magic 0.1/ImageSDK/Source/coord.cpp
Wild Magic 0.1/ImageSDK/Source/coord.h
Wild Magic 0.1/ImageSDK/Source/elchar.cpp
Wild Magic 0.1/ImageSDK/Source/elchar.h
Wild Magic 0.1/ImageSDK/Source/eldouble.cpp
Wild Magic 0.1/ImageSDK/Source/eldouble.h
Wild Magic 0.1/ImageSDK/Source/elemdbm.cpp
Wild Magic 0.1/ImageSDK/Source/elemdbm.h
Wild Magic 0.1/ImageSDK/Source/element.cpp
Wild Magic 0.1/ImageSDK/Source/element.h
Wild Magic 0.1/ImageSDK/Source/elements.h
Wild Magic 0.1/ImageSDK/Source/elfloat.cpp
Wild Magic 0.1/ImageSDK/Source/elfloat.h
Wild Magic 0.1/ImageSDK/Source/elint.cpp
Wild Magic 0.1/ImageSDK/Source/elint.h
Wild Magic 0.1/ImageSDK/Source/ellong.cpp
Wild Magic 0.1/ImageSDK/Source/ellong.h
Wild Magic 0.1/ImageSDK/Source/elrgb5.cpp
Wild Magic 0.1/ImageSDK/Source/elrgb5.h
Wild Magic 0.1/ImageSDK/Source/elrgb8.cpp
Wild Magic 0.1/ImageSDK/Source/elrgb8.h
Wild Magic 0.1/ImageSDK/Source/elshort.cpp
Wild Magic 0.1/ImageSDK/Source/elshort.h
Wild Magic 0.1/ImageSDK/Source/eluchar.cpp
Wild Magic 0.1/ImageSDK/Source/eluchar.h
Wild Magic 0.1/ImageSDK/Source/eluint.cpp
Wild Magic 0.1/ImageSDK/Source/eluint.h
Wild Magic 0.1/ImageSDK/Source/elulong.cpp
Wild Magic 0.1/ImageSDK/Source/elulong.h
Wild Magic 0.1/ImageSDK/Source/elushort.cpp
Wild Magic 0.1/ImageSDK/Source/elushort.h
Wild Magic 0.1/ImageSDK/Source/fileform.cpp
Wild Magic 0.1/ImageSDK/Source/fileform.h
Wild Magic 0.1/ImageSDK/Source/imagbase.cpp
Wild Magic 0.1/ImageSDK/Source/imagbase.h
Wild Magic 0.1/ImageSDK/Source/images.h
Wild Magic 0.1/ImageSDK/Source/imagfile.cpp
Wild Magic 0.1/ImageSDK/Source/imagfile.h
Wild Magic 0.1/ImageSDK/Source/imchar.cpp
Wild Magic 0.1/ImageSDK/Source/imchar.h
Wild Magic 0.1/ImageSDK/Source/imdouble.cpp
Wild Magic 0.1/ImageSDK/Source/imdouble.h
Wild Magic 0.1/ImageSDK/Source/imfloat.cpp
Wild Magic 0.1/ImageSDK/Source/imfloat.h
Wild Magic 0.1/ImageSDK/Source/imint.cpp
Wild Magic 0.1/ImageSDK/Source/imint.h
Wild Magic 0.1/ImageSDK/Source/imlong.cpp
Wild Magic 0.1/ImageSDK/Source/imlong.h
Wild Magic 0.1/ImageSDK/Source/imrgb5.cpp
Wild Magic 0.1/ImageSDK/Source/imrgb5.h
Wild Magic 0.1/ImageSDK/Source/imrgb8.cpp
Wild Magic 0.1/ImageSDK/Source/imrgb8.h
Wild Magic 0.1/ImageSDK/Source/imshort.cpp
Wild Magic 0.1/ImageSDK/Source/imshort.h
Wild Magic 0.1/ImageSDK/Source/imuchar.cpp
Wild Magic 0.1/ImageSDK/Source/imuchar.h
Wild Magic 0.1/ImageSDK/Source/imuint.cpp
Wild Magic 0.1/ImageSDK/Source/imuint.h
Wild Magic 0.1/ImageSDK/Source/imulong.cpp
Wild Magic 0.1/ImageSDK/Source/imulong.h
Wild Magic 0.1/ImageSDK/Source/imushort.cpp
Wild Magic 0.1/ImageSDK/Source/imushort.h
Wild Magic 0.1/ImageSDK/Source/lattice.cpp
Wild Magic 0.1/ImageSDK/Source/lattice.h
Wild Magic 0.1/ImageSDK/Source/magic1.cpp
Wild Magic 0.1/ImageSDK/Source/magic1.h
Wild Magic 0.1/ImageSDK/Source/magic2.cpp
Wild Magic 0.1/ImageSDK/Source/magic2.h
Wild Magic 0.1/ImageSDK/Source/Source.dsp
Wild Magic 0.1/ImageSDK/Source/usrimage.cpp
Wild Magic 0.1/ImageSDK/Source/usrimage.h
Wild Magic 0.1/Include/MgcAlphaState.h
Wild Magic 0.1/Include/MgcAlphaState.inl
Wild Magic 0.1/Include/MgcAmbientLight.h
Wild Magic 0.1/Include/MgcAmbientLight.inl
Wild Magic 0.1/Include/MgcAnimation.pkg
Wild Magic 0.1/Include/MgcApplication.h
Wild Magic 0.1/Include/MgcApplication.pkg
Wild Magic 0.1/Include/MgcApproximation.pkg
Wild Magic 0.1/Include/MgcBezierCurve2.h
Wild Magic 0.1/Include/MgcBezierCurve2.inl
Wild Magic 0.1/Include/MgcBezierCurve3.h
Wild Magic 0.1/Include/MgcBezierCurve3.inl
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