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Banker_arithmetic
- 关于银行家算法的实现,其中的思想为: 银行家可以把一定数量的资金供多个用户周转使用,为保证资金的安全银行家规定: 1.当一个用户对资金的最大需求量不超过银行家现有的资金就要接纳该用户 2.用户可以分期贷款,但垡的总数不能超过最大需求量 3.当银行家现有的资金不能满足用户的沿需垡数时,对用户的贷款可推迟支付,但总能使用户在有限的时间里得到贷款 4当用户得到所需的全部资金后,一定能在有限的时间里归还所有的资金. -bankers algorithm on th
LmmopdeINQ1to2CSV
- INQtoCSV格式转换 INQtoCSV格式转换 -This library makes it easy to use CSV files with LINQ queries. Its features include: Follows the most common rules for CSV files. Correctly handles data fields that contain commas and line breaks. In addition to com
zhishang3000XP
- 功能特点: 财务管理:能够进行会计凭证处理、现金费用、一般费用、其它收入、待摊费用摊销、固定资产变动、固定资产折旧处理、提现存现业务、财务调帐、库存商品成本调整、期初收入和费用的调整;能够对往来单位的员工借还款业务进行单独管理,自动生成经营所需的费用、现金银行、其它收入、固定资产等统计报表;能够对往来单位的员工借款进行单独管理。 采购业务:采购订单处理、按单结算、分批分期收货、采购付款、采购退货、预设售价设置、库存上限下限报警、运输单位的费用统计。-Features: Financial Man
DeferredShading
- GDC Document treating about Deferred Shading
Md5MeshLoader
- doom3的 md5模型加载。 vc7.1+opengl 。 源码包已经附带glut库 。-doom3 of md5 model load. vc7.1+ opengl. Glut library source package has been included.
DeferredCascadedShadowMaps
- The full source code of the paper Deferred Cascaded Shadow Maps, written in C#
Automatic_Continuation_with_Deferred_Corrections.z
- Fortran77编写而成。基于连续的原理解决stiff两点边值常微分问题,是由Cash改编自TWPBVP程序。 内有说明,算例和参考信息,并且附有stiff问题的一些结果。-Automatic Continuation with Deferred Corrections The package ACDC (which is written in FORTRAN 77) is designed to solve stiff two-point boundary value
Kode-Program-Algoritma-Nearest-Neighbor
- In pattern recognition, the k-nearest neighbor algorithm (k-NN) is a method for classifying objects based on closest training examples in the feature space. k-NN is a type of instance-based learning, or lazy learning where the function is only approx
TestLINQtoSQL
- LINQ to SQL: Basic Concepts and Features -Basic concepts and features of LINQ to SQL, including querying and updating a SQL database with L2S, deferred execution, lazy loading and eager loading. .
glsl_deferred
- glsl 场景延时渲染 grammar 校正 场景ms-glsl deferred rendering grammar msaa
c-jiaohuandizhi
- 交换递值 告诉我们怎么交换数据 重复此方法-Deferred exchange value tell us what exchange data
dev3
- Deferred rendering -- draw all lights using depth, normal, and shininess textures (in specular Alpha)
DSalpha
- Deferred rendering -- draw all lights using depth, normal, and shininess textures (in specular Alpha)
DSalphaDX9
- Deferred rendering -- draw all lights using depth, normal, and shininess textures (in specular Alpha) DirectX9
knn_vb
- In pattern recognition, the k-nearest neighbor algorithm (k-NN) is a method for classifying objects based on closest training examples in the feature space. k-NN is a type of instance-based learning, or lazy learning where the function is only approx
dx9u_deferred_shading
- DirectX9 deferred shading
XEngine1.0
- XEngine is a simple, fast and powerful graphics engine. Direct3D and OpenGL renderers, deferred rendering, fast lighting, etc.
_def_rend_simple_tutorial
- deferred rendering sample
cvEucdist
- In pattern recognition, the k-nearest neighbor algorithm (k-NN) is a method for classifying objects based on closest training examples in the feature space. k-NN is a type of instance-based learning, or lazy learning where the function is only approx
Deferred-Shading
- 如题,是d3d9的延迟渲染部分,采用hlsl实现,可以看效果.-As the title, Deferred Shading.