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pareng
- We have our classes ready, time to start writing the actual code. Point primitives are not much different from the other primitive types available (triangle strips, lists, etc.). We can still choose what vertex shader we use. A vertex shade
sssdfw
- 最后的成品vc考勤ACCSEE数据库做的 还有文档 希望大家有需要的下载 -final product vc attendance ACCSEE database files do hope that we still need to download
Cube
- 运用direct3d对网格进行绘制,最后绘成一只老虎的形状-Use Direct3D to draw on the grid, the final shape of a tiger are ready
LoadMeshFrom3ds
- 利用一个读取3ds模型的类库读取3ds模型,并用DirectX生成mesh,最终在Direct中画出模型.程序由C#和directX写成.-3ds model using a library to read to read 3ds model, and DirectX build mesh, in the final draw in the Direct Model. Procedures written in C# and directX.
ProjectBeta01
- directx开发终极指南最终程序的源码,能够在visual studio2008上运行,但是directx的版本为2005,若使用更高版本的directx,请把有关声音部分注释掉即可```如不能运行可联系我(q2842444897)-The Ultimate Guide to the final program development directx source code that can run in the visual studio2008, but for the 2005 vers
terrain
- DirectX编程,期末作业,设置地形,有纹理的cube,茶壶。设置雪花和多个烟花,绝对有用-DirectX programming, Final Assignment, set terrain texture cube, teapot. Set of snow and fireworks, absolutely useful
x264-091006
- vs2010 修正缘分并成功编译的x264源码 带有git大家可以看看历史提交记录 采用x264版本为最后支持vc的x264-091006版 推荐大家下载-vs2010 amendment fate and successfully compiled x264 source code, we can look at the history with git commit record for the final version adopted x264 support vc recommend