搜索资源列表
DirectX-Stencil
- 一个演示DirectX中使用Stencil的程序,所有的代码都自己编写.并且附带了编程心得.-a demonstration of the use of DirectX Stencil procedures, all the code to their preparation. fringe and the programming experience.
stencil
- 用Direct3D的模板缓存实现的一个很cool的镜子代码。
PanleShadow
- Visual C++/DirectX9 3D游戏开发引导的一个Stencil蒙版阴影处理例子-Visual C++/DirectX9 3D game development as a guide Mask Stencil shadow processing example
d3dbowling
- Using DirectX, Shade using Stencil buffer Collision Check and Reflection of Rigid Sphere
fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple
9.6-Stencil-Buffer-All-Objects
- DirectX 的常用代码 自己编写的实例教程 对理解DirectX 的编程过程很有启示作用-Their common DirectX code examples written in DirectX programming tutorials for understanding the role of the process very enlightening
Stencil-Mirror-Shadow
- directx9.0利用模板绘制镜子反射,和墙壁不反射-directx9.0 use the template to draw a mirror reflection, and walls do not reflect
Doom3_master
- Doom3_mast源码完整工程, The Doom 3 GPL source code release does not include functionality enabling rendering of stencil shadows via the 揹epth fail?method, a functionality commonly known as "Carmack s Reverse".-Doom3_master=========================