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BumpEathe
- 本代码为一个地表凹凸贴图实例,基于Direct3D.-the code for a bumpy surface textures examples, based on Direct3D.
Filter
- 一个新的纹理合成的上行采样算法,即利用现有的高分辨率的样本纹理作为先验引导条件,对合 成的低分辨率的纹理进行插值,获取更好的高分辨率纹理合成结果.该算法的主要思想是基于联合双边滤波器进 行纹理合成上采样,对低分辨率合成纹理应用空间滤波,而将一相似的边界滤波联合地应用在高分辨率的样本纹 理上-Texture synthesis of a new sampling algorithm for the uplink, that is, use of the existing samples
gabor
- Gabor filters in textures analysis
HS
- 视频桢光流场计算,可以用拉丝构件视频纹理,保证别人没有上传过-Video frame optical flow field calculation, you can use drawing component video textures to ensure that no one else uploaded