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TEX_3D
- ,提出了一种利用人眼的视觉特性,采用不规则块、随机覆 盖法和曲线最优匹配的纹理合成新方法L新方法分两个步骤:首先根据人眼的视觉特性,采用智能选择 工具从样本纹理中抽取出具有明显边界特征的不规则块,然后采用随机覆盖法和曲线最优匹配法来决 定如何把不规则块拷贝到目标纹理中L和已有的合成方法相比,新方法能更好地保持纹理的边界结构 特征L实验表明该方法可以快速高效地合成高质量的纹元式纹理-, A use of the visual characteristics of the human
zuidashang
- 一种基于最大熵和部件的物体检测方法。在人脸检测上的应用取得了很大的准确率提升。-This paper presents a probabilistic part-based approach for texture and object recognition. Textures are represented using a part dictionary found by quantizing the appearance of scale- or affine-invariant ke
denoise
- Denoising Reduces the total-variation of the image. Filters out noise while preserving edges. Textures and fine-scale details are also removed. In this demo the assumption is that a white Gaussian noise is added with a-priori known (or estimated) n
denoise-matlab-new
- Denoising Reduces the total-variation of the image. Filters out noise while preserving edges. Textures and fine-scale details are also removed. In this demo the assumption is that a white Gaussian noise is added with priori known (or estimated) noi
X-type-remote-control
- 本 文 深 入研究了开发三维飞行仿真系统的关键技术。主要研究了视景仿真技术、动 画生成技术和DirectX 技术,对当前常用的三种视景仿真软件进行了功能比较。重点介 绍了该系统采用的用于游戏和交互式多媒体开发的DirctX 技术。在window sXP系统 环境下,基于计算机可视化仿真技术,利用可视化程序开发工具软件VB6.0及应用程序 编程接口DiretX,建立了一个具有人机交互功能的X型遥控模拟飞机三维飞行仿真系 统。生成了能够使操纵手产生身临其境感觉的交互式仿真环境,实
filehost_AUTOCAD-RENDERING
- Rendering in autocad 3D manual. Do you need to create renderings of your architectural projects? Learn how to convert 3D drawings into finished, professional-looking renderings using the tools already built into AutoCAD. In this class, you’ll learn
sensing-images
- 模糊分析的方法是用均一表面不确定性对原始图像进行模糊纹理滤波, 在滤波图像上计算空间均一不确定性,对不确定性进行模糊纹理光谱分析, 其光谱曲线直观地反映了多光谱遥感图像的纹理特征 通过采用不同的测量窗口,在不同的类别提取纹理样品进行实验。研究结果表明:多光谱遥感图像在小区域纹理特征不稳定,不同波段的纹理特征不同,不同类别的最小测量区域不同 模糊纹理分析的方法可用于图像分割。-Fuzzy analysis is to use a uniform surface uncertainty on the
OpenGL--textures
- OpenGL-纹理贴图纹理贴图OpenGL- textures-OpenGL- texturesOpenGL- textures