搜索资源列表
大规模地形渲染
- 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
DrawTree
- 用opengl绘制树木的三维程序,并可以漫游、放大、缩小等操作。-trees with opengl rendering of 3D procedures, and can roam, zoom in and out such an operation.
roam
- 用Opengl编写的程序源代码,用来实现细节层次结构算法-Opengl prepared with the program's source code used to achieve structural level of detail algorithm
square_wang
- 利用粒子系统和Opengl中的贴图技术,生成一个正方体,可以漫游。-use Opengl particle system and the mapping technology, generate a cube, can roam.
BILLBOARDfire
- 用billboard技术画的一个火焰,可以在场景中漫游,绕着火堆转-billboard with a painting technique flame can roam the scene, she then turn around
ROAMSimple_terrain_render
- ROAM实时动态LOD地形渲染 内附翻译文档,个人认为非常不错,推荐下载-ROAM real-time dynamic LOD Terrain Rendering files containing the translation, I think is very good and recommended downloading
MyRoamTerrain2
- 该程序很好得实现一个基于ROAM层次技术的地形生成。生成效果很好。-good in the process to achieve a level of technology based on ROAM terrain generation. Generating good effect.
GLDemo_src
- 用ROAM算法实现的宇宙仿真,很逼真的效果.-use ROAM algorithm simulation of the universe, very lifelike effect.
ROAM
- 视锥体裁减的一个例子,通过对视锥体和roam地形数据的相交检测来预先排除在视景体外的地形数据,加快显示速度。demo形象的演示了裁减的实现效果,代码也有详细注释,适合当作教程学习。
roam
- 关于地形会制的ROAM算法的介绍 英文的
ROAM-LOD
- ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default
MyTerrain1
- OpenGL显示地面,3维动态场景,可漫游-OpenGL display floor, 3-D dynamic scenes, can roam
roam
- 介绍地形三角网格算法ROAM的经典算法,简单易学-Introduction terrain ROAM algorithm for triangular mesh of the classic algorithms, easy to learn
Roam
- Roam漫游算法,经典的LOD漫游算法,多用于3D游戏-Roam roaming algorithm, roaming the classic LOD algorithm are used for 3D Games
ROAMSimple
- roam的地形算法。3d图形学的一个演示,高效的地形生成和渲染算法。-algorithm roam the terrain. A demonstration of 3d graphics and high-efficient algorithm for terrain generation and rendering.
roam.tar
- roam地形的生成原理 一个OPENGL 的代码-roam the principle of a terrain generation code OPENGL
ArtificialLifeEvolutionSimulatorOpenGL3Dworldenvi
- Pretty cool 3D lower level AI simulator. There is a food chain. The low creatures eat the stationary food, the high creatures eat the low creatures. Once a pair mates , the mother carries eggs with her for a while. Once a counter is reached, the egg
ROAM
- LOD技术在地形绘制中的应用关于这方面的一篇文章 -Research on theory and application of ROAM method
ROAM
- 该程序主要是采用ROAM算法实现三维地形的渲染,算法对层次细节的不同点进行了处理,使得渲染效果更好,销量更高。-The program ROAM algorithm 3D terrain rendering algorithms deal with different levels of detail points, making better rendering higher sales.
ROAM
- ROAM implementation in javascr ipt using the three.js framework. This is uses binary triangle trees to dynamically tessellate the mesh in order to obtain level of detail terrain in real time.