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02
- GPU的经典算法,用于编写较高质量的程序作参考。
pbrt-src-1.02
- 基于物理的渲染器,它从理论到实践,深入浅出的讲解。
02.PixelShader
- directx像素编程的例子,用于显卡编程
VolumeSRTP-02
- 关于散乱数据3D体绘制的代码,可视化的一个典型应用-3D scattered data on the volume rendering code, visualization of a typical application
dx9_point_light
- //Name: dx9_point_light.cpp //Author: Kevin Harris // Last Modified: 02/17/05 //Descr iption: This sample demonstrates how to setup point lighting with //Direct3D. The sample also demonstrates how the tessellation // or triangle count of
02.Vertices
- 这是一个三维图形的代码,功能是绘制一个三角形。-This is a three-dimensional graphic code, the function is to draw a triangle.
bitverse-unity-gui-2010-02-05
- Unity的一个GUI包Unity一个2D游戏教程,附工程文件,脚本文件使用C#编写,能基本了解UNITY的特性-2D game tutorial for Unity, with project files-Unity Unity of a GUI package a 2D game tutorial, with project file, scr ipt file written in C#, to a basic understanding of the characteristics of
noise-derivatives-02
- 第二种UNITY3D直接调用底层命令实现随机曲面的项目代码-the second unity3d project with noise mesh code