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sample_source
- This source make CView window under CView using CWnd control. You need Visual C++ 7.1 to read this source project. I create this project on Visual Studio .NET 2003.
sift-1.1.1_20061214_win
- visual .net 2003环境下的sift,需要gsl (for windows版本)和opencv支持。-visual. Net 2003 under the Environment sift, gsl need (for windows version) and opencv support.
promptshaderey
- 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rend
kgpjCode.zip
- java3d Loader 能load 很多种3d文件 格式 如.3ds,.obj,.wrl,.ocb,.dxf.,java3d Loader can load many 3d formats such as .3 ds,. Obj,. WRL,. 2003,. Dxf.
RenderToTexture2.rar
- D3D渲染到纹理的源代码+执行程序,代码的编写风格和注释良好,2003平台。效果较好,D3D Render to texture source code+ Enforcement procedures, the preparation of the code of good style and Notes, 2003 platform. Better
BasicHLSL
- 微软HLSL示例,包含详细的说明以及Visual Studio 2003和 Visual 2005项目-Microsoft HLSL example, contains a detailed descr iption of the Visual Studio 2003 and Visual 2005 project
vp_mfc
- 这是一个在VC2003下使用MFC 调用Vega Prime 的经典例子,内含多种技巧。-In VC2003 this is a call to use MFC classic example of Vega Prime includes a variety of skills.
CADInnovate12.23.1
- Acis R15,hoops/mfc 12.0, xt12.0 写的一个 图形绘制软件的框架。Vc 2003 平台。 有基本的基于上面所述的组件组成的3D造型的演示。-Acis R15, hoops/mfc 12.0, xt12.0 to write a graphics rendering software framework. Vc 2003 platform. Based on the above basic components described in the presentati
TrolltechQtVisualStudioIntegrationForVS2003OR2005.
- Visual Studio插件,用于Qt开发-Qt Visual Studio Integration v1.2.2 for.VS.2003.2005 which is used to software development
GPU-Gems-2
- 《GPU精粹2》的主编是NVIDIA公司的软件工程师Matt Pharr。Matt也是Physically Based Rendering:From Theory to Implementation(Morgan Kaufmann,2004)一书的合著者之一。“GPU精粹”系列编辑是Randima Fernando。Randy 主编了“GPU精粹”的第1卷(Addison-Wesley,2004),而且是The Cg Tutorial(Addiosn-Wesley,2003)的合著者,其论文“A