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JSVM6
- jsvm是jvt小组提出的基于h.264的多视点视频编码的一个测试模型,其中包含jsvm的标准。-jsvm jvt group is based h.264 the Multi-View Video Coding a test model, which includes jsvm standards.
C_graph_h
- 用C编写的图象生成程序,调用“graphics.h” 非成漂亮,大家可以借鉴,来自浙江大学-C generated images prepared by the procedure, called "graphics.h" non-pretty, We can borrow from Zhejiang University
JM
- 本程序是关于h.264可伸缩图像压缩的程序,为jm序列,用vc开发。
ROAM-LOD
- ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default
三维地形
- <p><strong>GIS (Geographical Information System) is a computer support system that represents data using maps. It helps people access, display and analyse data that has geographic content and meaning. For those not familiar with GIS, it u
d3d9.h.rar
- vc++中3D图像编程需要手动添加的头文件,很全面,3D graphics programming need to manually add the header file
sph
- 模拟海量小球,并且运动 -a large number of balls moving
CADIGES
- CAD文件格式转换代码,支持DWG2000,CATIA,KMG,IGES
MAX9_sdk
- 3ds max 9 的sdk,可以用它来对3ds max进行二次开发。里面有样例源码及dll/lib/h,以及开发帮助文档。-sdk for 3ds max 9, can be used to develop plug-ins for max.
DownLoad
- 环境接口,应用于3D游戏开发。stdafx.h : 标准系统包含文件的包含文件。 Microsoft C 和 C++ 编译器提供了用于预编译任何 C 或 C++ 代码(包括内联代码)的选项。利用此性能特性,可以编译稳定的代码体,将已编译状态的代码存储在文件中,以及在随后的编译中,将预编译的代码与仍在开发的代码结合起来。由于不需要重新编译稳定代码,因此后面每次编译的速度都要快一些。 -Environment interface, used in 3D game development.
D3D9Init
- Demonstrates how to initialize Direct3D, how to use the book s frameworkfunctions, and how to clear the screen to black. Note that the Direct3Dinitialization code is in the d3dUtility.h/.cpp files- frameworkfunctions, and how to clear the screen to b
OpenGL_ShadowVolume
- 采用条件编译相对路径。用OpenGL直接管道渲染,没有使用Shader。程序中有2个光源,一个静止,一个运动,从而可以更加精确地验证ShadowVolume的准确性。-Compiled using a relative path conditions. Rendering pipeline using OpenGL directly, without the use of Shader. Procedures in the two light source, a static, a movem
3DTexture
- D3纹理教程,附带PPT文档和几个源代码程序.VS2005可编译,代码比较易懂-D3 texture tutorials, with PPT documents, and a few source code program. VS2005 can compile the code more understandable
3DSReader
- 一个读入并显示3DS模型的很精简的程序.程序模块化清晰,可移植性好,只需要复制包含 3ds.h 3ds.cpp就可以参照本示例使用.开发平台为VS2005. 其他版本可以使用类库3ds.h和3ds.cpp但,本示例可能无法编译-One read and display 3DS model of a very streamlined procedures. Procedures clear modularity, portability is good, just need to copy
3dCar
- Animated 3D Car in Turbo C++ 3.0 - It consist of Lights effect, Sound Effect. Press L for Lights effect and H for Horn.-Animated 3D Car in Turbo C++ 3.0 - It consist of Lights effect, Sound Effect. Press L for Lights effect and H for Horn.
OpenGl2.0
- OPENGL2.0完整库文件,包括LIB文件DLL文件H文件-whole opengl2.0 lib
OSG_ODE_3D_billiard_game
- OSGODE结合的3D台球游戏雏形,具有较高的参考价值哦-OSGODE 3D billiards game with the prototype, with a high reference value O
3D-reconstruction
- 。在单幅影像中,首 先将平行线分成分别平行于X 、Y、Z 坐标轴线的“三组”平行线,然后利用间接平差,求得它们的灭点X ∞、Y∞、Z ∞ 进而求取影像的内方位元素x0 、y0 、f 与三个角元素φ、ω、κ。并在假定房屋长度为L 基础上,同时解求影像的摄站 坐标XS 、YS 、ZS 与房屋的宽度W、高度H, 从而实现房屋的三维重建。-. In the single image, were first divided into parallel lines parallel to th
camera.h
- camera.h the header file of camera cla-camera.h the header file of camera class
H-Drive
- 一种h桥驱动电路 具有较大驱动能力 包含反馈电路-One kind of h-bridge driver circuit has a larger capacity drive that contains the feedback circuit