搜索资源列表
雨的制作
- DFlying 提供的动画理论与 Flash 制作结合实践教程,第一篇要给大家讲解的是关于雨的动画制作方法——很标准的动画制作。-DFlying the Flash animation production theory and practice of combining Guide, the first chapter to give you on the rain on the animation -- very standard animation.
MYRAIN C++实现OpenGL的下雨效果
- C++实现OpenGL的下雨效果,非常适合学习参考!-C++ implementation of OpenGL rain effect, very suitable for study reference!
Rain.rar
- OSG粒子系统-雨示例,加载了一个地形文件。,OSG particle system- rain example, to load a terrain file.
osgparticle
- 利用OSG进行粒子系统模拟的示例,包含爆炸模拟,雾,雪,雨等模拟效果。-OSG to use particle system simulation examples, including an explosion simulation, fog, snow, rain and other simulation results.
Particle
- VC++6.0下,OpenGL,显示雨,雪,火焰等粒子特效,以及调整视点的功能。-the IDE environment , Visual stdio 6.0 and OPenGL SDK to Show the particle effect,for example snow,rain,flame
rain
- This demo simulates rain drops on a water surface. Only texture coords are perturbed, not the vertices. Uses ARB_multitexture.
raindemo
- 又是一个自然场景系列的,是下雨场景,也可以二次开发-rain
WATER
- 仿真在平静的水面上滴入水滴后的情景,产生的波 很真实效果很好,可以作为下雨场景仿真的基础-Simulation in calm waters on the scene after the instillation of water droplets, the resulting wave is real good results, the simulation can be used as the basis for the rain scene
D3D
- 此文件内包含基础的3D图形编程,例如下雨效果、3D地形、天空、粒子系统等-Contained in this document-based 3D graphics programming, such as rain effects, 3D terrain, sky, particle systems, etc.
rain
- OSG基于粒子系统的雨,雪实现效果。VS2005-OSG-based particle system rain, snow effect. VS2005
RAin-and-Snow
- 基于VS2008开发的,一个使用OSG实现雨雪效果的简单例子-A simple example of the effect of the use of snow achieve OSG
rain_and_snow_vega
- 基于Vega粒子系统实现的雨效果和雪效果,可以更改雨雪大小-Based on the effect of rain and snow effects Vega particle system, you can change the size of rain and snow
snow
- VC++ DirectX打造全屏飘雪特效,用DirectX实现的桌面程序,有雨、雪天气的模拟实现,是游戏开发的基础例程。- 显示以下内容的翻译: C++ DirectX打造全屏飘雪特效,用DirectX实现的桌面程序,有雨、雪天气的模拟实现,是游戏开发的基础例程。 仍然翻译: VC++ DirectX打造全屏飘雪特效,用DirectX实现的桌面程序,有雨、雪天气的模拟实现,是游戏开发的基础例程。 C++ DirectX fullscreen create snow effects,