搜索资源列表
source(1)
- 这是用vc++写的3d插件的源代码!看对大家是不是有帮助!-This is the 3d vc write plug-in source code! You see right there is help!
intellicad
- IntelliCAD源代码,国产的CAD大部分都是基于这个开发的。-IntelliCAD source code, CAD made in China are mostly based on this development.
osgOcean-Source-1.0.1
- osgOcean为openscenegraph海洋模块实现源码编译后即可使用,海洋效果很不够。-osgOcean is the openscenegraph sea module realizes the source code translation.the sea effect is very insufficient.
simplification
- 三角片图形简化源代码,使用vc++和OpenGL开发,功能强大-Triangle mesh simplification source code,developed by visual c++ and opengl,it s very useful!
source
- povwin-3.62,另一个射线追踪算法的C++源代码-povwin-3.62, another ray tracing algorithm for C++ source code
raytracer
- 光线跟踪的源代码,C++写的很不错,适合学习-Ray tracing of the source code, C++ was very good for learning
foutain
- 本程序是基于OSG的一个源代码程序,所用的环境是05.NET,应用粒子效果来实现了喷泉模拟-This procedure is based on the OSG source code of a procedure used in the environment is 05.NET, the application of particle effects to achieve a fountain simulation
gear
- 基于MATLAB编写的蜗轮蜗杆啮合仿真程序源代码,运行效果很好-Prepared based on the MATLAB simulation program meshing worm source code, running well
OpenSceneGraph-2.8.2
- Source code of OSG. The OpenSceneGraph is a fast high level method of generating 3D computer graphics. As such it has a large number of powerful concepts embodied in its nodes, all of which deserve some descr iption.
OGRE_3D_Programming_Source_Code
- Ogre 3D 程序设计 源代码 Pro OGRE 3D Programming Source Code-Pro OGRE 3D Programming Source Code very good source book and code oh my god, this descr iption is too short
source
- TGSGUI-日本人写的射线追踪算法源代码-TGSGUI-Japanese writing ray tracing algorithm source code
MMDX-v1.61a-src
- 动画软件miku dance的源代码。需要XNA支持。-The source code of animation software mikumikudance. You should use XNA to support it.
code-of-Ogre-Beginners-Guide
- Ogre_Beginners_Guide的源代码,包括了用到的脚本。有100多个,包括书上所有的代码-Ogre_Beginners_Guide the source code, including the scr ipts used
code
- 3D数学基础:图形与游戏开发 配套源码 《3D数学基础:图形与游戏开发》专业培训机构指定教学参考书,多家游戏开发企业共同推荐,游戏业界权威,探索游戏开发背后的核心秘密。《3D数学基础:图形与游戏开发》主要介绍了基本的3D数学概念,这对电脑游戏开发人员和编程人员来说尤为重要。作者详尽地讨论了数学理论,并在必要时提供几何说明,帮助读者形成直观的3D感。书中还提供了将理论应用于实践的C++类,并且在每章结尾处提供练习。《3D数学基础:图形与游戏开发》介绍了基础概念,如向量、坐标空间、矩阵、变换、欧
unity-camera-control-source-code
- unity摄像机各种控制源代码,分别有自动控制摄像机绕物体旋转,鼠标控制摄像机转动,手动控制摄像机绕物体旋转可调节远近,手动控制摄像机绕物体旋转-unity camera control source code were automatically control the camera rotating around the object, the mouse to control the camera rotates manually control the camera around the
nehe-source-code
- 基于vc环境编译,学习OpenGL的必备源码,nehe源码-Vc environment compile, learning OpenGL essential source, nehe of source
3dmath-code
- 这是3D数学基础:图形与游戏开发里面的源代码,直接用就可以了-This is a 3D mathematical foundation: graphics and game development inside the source code can be directly used
Source
- 一个3D时钟显示系统源码,可以转动地球,选择城市,显示当地时钟。-A 3 d clock display system source code, can turn the earth, select cities, according to the local clock.
intel_mutilcore_smoke-source-r1.2
- intel 基于多核优化游戏引擎示例代码。根据cpu核心数创建多个线程,并行处理AI 物理、特效 渲染等,提高帧率和流畅度。由于pudn文件大小限制,删除了资源文件,只留下源代码。-intel multicore optimized game engine example is based on code. Creating multiple threads based on the number of cpu core, parallel processing AI physics, effe
Source-Code
- OpenGL编程指南(原书第7版) 源码-OpenGL Programming Guide (the original book version 7) Source