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ogl_dot3_bump_mapping
- 使用基于硬件支持的dot3来实现bump效果,基于vc6和ogl编写。只有可编程的显卡才能运行。-use hardware-based support dot3 bump to achieve results, and based on vc6 t prepared. Only programmable graphics to run.
tetgen1.4.1
- A Quality Tetrahedral Mesh Generator and Three-Dimensional Delaunay Triangulator.-A Quality Tetrahedral Mesh Generator and T hree-Dimensional Delaunay Triangulator.
jeq
- JEQ is class library written in pure Java. It implements the infinite impulse response (IIR) algorithm for bandpass filtering of sound stream. So, it represents a backend code for stereo 10/15/25/31-band equalizer.-JEQ class library is written in pur
terrain_MDXsrc
- Rendering terrains with Managed DirectX There aren t many 3D games without a terrain. Creating and rendering a terrain, and the physics involved when, for example, driving on it with a car can be quite difficult. This article will demonstrate one t
Minmap
- For those of you who don t know, mip-mapping is a form of anti-aliasing that is used in many 3D rendering engines. It prevents the well-known interference pattern that occurs on detailed textures, known as the moir?pattern . This happens because when
fulltext
- A New Heuristic Algorithm for the 3D Bin Packing Problem
Threedimensional
- 这是一个三维重建程序,用于双目视觉中,由两个投影矩阵反求三维点-This is a three-dimensional reconstruction procedure for binocular vision, the projection matrix by the two reverse three-dimensional point
plotsphereintensity
- 画单位球体的以颜色为渐近的色彩图 由方位角 高程 密度等来构建-Plots the intensity (as color) of a number of points on a unit sphere. Input: azimuth (phi), in degrees elevation (theta), in degrees intensity (optional, if not provided, a green sphere is produced)
MinCut
- 这是一个非常好的图象分割程序,基于纹理分割的,保证别人没有上传过-very good image segtation
GLAux
- glaux lib&header glut 3.7.6 for opengl dev havn t include "glaux". so, I upload it for who need it.
D3DCamera1
- // This the first demo in the Direct3D camera demo series. In this demo we // implement the classic vector based camera. The camera supports 2 modes of // operation: first person camera mode, and flight simulator camera mode. We // don t implem
t
- 调用OpenGL实现图形功能
Vector3Dsample
- Nothing special. My teacher wanted me to make a sample Vector3D cpp file so here it is.Haven t checked it because it s 2:00AM and I need it to get it to school in 5 hours.
highelf_f_15
- 3D Model of game`s elf from T.E.R.A-3D Model of game`s elf from T.E.R.A
p4p-problem-matlab-code
- 在P4P问题中,当空间4个点共面时,不仅摄像机坐标系与物体坐标系之间 的旋转矩阵R和平移向量t可以线性求解,而且可以同时确定摄像机的有效焦距f和像素比例,该程序设计模拟已知相机矩阵M情况下由已知三维空间点和图像坐标情况求解相机外参数矩阵-When space four points coplanar P4P problem, not only between the camera coordinate system and the object coordinate system rotatio
IMA
- 利用IMA算法,提取三维模型的骨架,希望对大家有用!-It contains the sources of the C-implementation of the IMA skeleton of a 3D data set as described in the paper:W. H. Hesselink, J. B. T. M. Roerdink: Euclidean skeletons of digital image and volume data in linear time b
2d8d461021e2
- a car movement with openGL. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system s current language, you will need to copy the corresponding localized resources MFC42XXX.DLL fro
OSMAN-2
- Lookout İ F,Tİ F,Nİ F komutları nı n uygulamaları
3D-Animation---trampoline
- 三维动画-蹦床,VB 6.0下通过编译,有详细的代码说明。-请键入文字或网站地址,或者上传文档。 取消 Sānwéi dònghuà-bèngchuáng,VB 6.0 Xià tōngguò biānyì, yǒu xiángxì de dàimǎ shuōmíng.3D Animation- trampoline, under VB 6.0 by compiling a detailed descr iption of the code.
inpainting-3dmodel-837b252a1dc5
- inpainting 3D model i don t know how to used it some one can help me to look thx