搜索资源列表
stencilbuffer
- stencil buffer(模板缓存)的功能类似于用喷漆往墙上喷标语时所使用的刻有镂空文字的塑料板,多用于将用户绘制的图元限制在规定的区域显示。本例利用它实现了“透视“功能。-stencil buffer (cache templates) similar to the function of painting the walls with slogans sprayed by the the Pierced engraved with the words of plastic sheetin
videofram
- 用CPLD控制图像卡进行帧存逻辑的verilog程序,用Quartus II 5.0打开-with CPLD control image frame buffer cards logical verilog procedures, Quartus II 5.0 Open
yuv_main
- 这是一个对352x288(或D1)连续以及各分量阈值处理的代码,看了会对buffer的数据存储以及调用很有帮助
使用Z-Buffer算法进行动态面消隐
- 请使用Z-Buffer算法对图9-17所示的球进行动态面消隐,消隐效果如图9-37的黄色球所示。,Please use the Z-Buffer algorithm on the ball as shown in Figure 9-17 Dynamic surface blanking, blanking the effect of the yellow ball in Figure 9-37 below.
ImageProcessing
- 基本要求: 1将彩色图像读入缓冲区,并显示 2将真彩色图像转换成灰度图像 3对图像进行中值滤波和领域平均法滤波比较结果 4采用梯度算子和线形二次微分算子对应的模板对图像进行锐化 -Basic requirements: One. will be read into the buffer color images, and display Two. True Color images will be converted into gray image Thre
polygon
- 描绘出桌面上的水滴或者地上的爆炸效果,使用stencil test和alpha text组合使用,将贴图写入stencil buffer。-Paint drops on the desktop or the effect of explosions on the ground, use the stencil test and alpha text used in combination, will map into the stencil buffer.
video_transmission
- 基于多缓冲区多线程的视频图像传输方法,适用于delphi编程者-Buffer based on multi-multi-threaded video image transmission methods, the application programmer in delphi
DSPimagebuffer
- dsp在图像处理时的缓冲存储机制以及乒乓缓冲区的建立方法-dsp used in image processing ,about how to build a PING-PONG buffer in the dsp memory
doubleCache
- 讲述了双缓存的实现机理,并详细介绍了在VC++下实现双缓存的详细步骤-About the realization of the double buffer mechanism, and detailed in the VC++ under the detailed steps to achieve double the cache
DlgDraw
- 对“普通作图、双缓冲作图、连续作图”的效果进行比较,从而肯定双缓冲作图在抑制闪烁方面的作用-Double Buffer Drawing
stencil
- 一篇讲诉通过Stencil Buffer改进阴影质量的经典算法Improving Shadows and Reflections via the Stencil Buffer-A complaint about the shadow through the Stencil Buffer to improve the quality of the classical algorithm Improving Shadows and Reflections via the Stencil Buffer
mapalgebra
- 地图代数函数,具有图像叠加,距离变换,建立缓冲区功能-Map algebra functions, with image overlay, distance transformation, the establishment of buffer function
Z-buffer
- 提供可靠的消隐算法,z缓冲算法的改进,花了3块钱下载的论文-Blanking algorithm to provide reliable, z buffer algorithm improvements
defshad
- 延时渲染,首先准备N个与屏幕同大小的纹理作为渲染缓冲区,接下来向这个纹理渲染东西,一般用FBO,渲染的时候,把每个象素最终的法线值、位置、纹理信息分别渲染到这N个纹理中。这是第一次渲染。然后第二次渲染的时候,把之前得到的纹理中的值作为光照计算的输入值来计算光照。-Delay rendering, the first screen for N-and render the same size as a buffer texture, the next thing to render the tex
VGAHawk
- Hawkboard has /dev/fb0 is frame buffer device .That is we can output the certain data on vga port of hawkboad. The given code uses OpenCV library and frame buffer device programming.One needs cross compiled libraries of opencv which i have uploaded
DepthOfField10.1
- This sample presents a technique for combining multi-sample anti-aliasing (MSAA) with a depth-of-field effect. It utilizes Direct3D 10.1 APIs and hardware to retrieve depth values from a multi-sampled depth buffer.-This sample presents a technique fo
R2VB-Animation
- This sample demonstrates how to use render to vertex buffer (R2VB) for computing skinning animations.
C-and-C-P-P-graphics-programming
- C与C++高级图形程序设计完整版 内容摘要: 附录与关键词: 计算机图形学 程序设计 计算机图形学 全文目录 为什么要阅读本书 前言 第一章 数学模块 鸣谢 第一部 分通用程序 第二章 图形界面模块 第三章 如何使用模块 第四章 实体建模理论和数据库结构 第五章 给画面增加物体 第六章 在屏幕上排序和显示物体 第七章 Model.c描述文件生成程序 第八章
double-buffer
- 里面为加拿大的MATRAOX公司的图像采集板卡双缓存模式下的图像采集程序源码-Inside for image acquisition boards of of Canada MATRAOX company double buffer mode, the image acquisition program source
z-buffer
- 用z- buffer算法实现计算机图形学中交互界面图像的隐藏面消除-Z-buffer algorithm for hidden surface elimination