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MotionBlur
- 基于ati显卡使用shader实现的运动模糊效果。需要ogl的扩展和最新的显卡才能运行。开发环境使vc6+ogl2.0-ati cards based on the use of shaders to achieve the motion blur effect. T needed for the expansion and the latest graphics card to run. The development environment makes vc6 + ogl2.0
运动模糊效果演示
- 运动模糊(Motion Blur)效果演示(OGL) 利用硬件提供的功能实现这种效果 这是国外的代码 与大家共享-Motion Blur (Motion Blur) Effect Demonstration (OGL) for the use of hardware features to achieve this effect is abroad and share code
motionblursourcecode
- 运动模糊程序(motion blur),opengl, c-Motion Blur (motion blur), opengl, c
OGL_motionblur
- 运动模糊(Motion Blur)效果演示 运动模糊是一种常见的运动效果处理手法, 由于眼睛的视觉暂留现象,会在视觉上形成一个拖影效果. 在OpenGL中利用渲染到纹理技术, 依次不时间序列里面的连续若干帧的图象,依次渲染到纹理里面, 然后在alpha混合呈现在屏幕上面,就形成了motion blur效果.-Motion Blur (Motion Blur) Motion Blur effects demo is a common effect of the campaign to
radialBlur
- 在OpenGL中,通过texture技术和数学方法实现radial blur 的效果
mill_gl opengl+glut风车
- 一个opengl+glut风车,支持加速、调色、动态模糊 可以方便的改变叶片个数和形状 有简易GUI-A mill in opengl, GUI, motion blur supported
glEffects
- 使用OpenGLES的库实现各种纹理特效,包括水纹,模糊等。The application demonstrates several effects using GLES functions.Such as Matt effect Focus blur, Uniform blur and so on.-The use of the library OpenGLES realize a variety of texture effects, including水纹, fuzzy, etc.. Th
windwill
- opengl绘制风车,实现加速减速,运动模糊等功能-opengl draw a windmill, to achieve acceleration and deceleration, motion blur and other functions
17869350fire_boy37
- 粒子火焰 FirePartice 经典的blur算法的应用-Classic flame FirePartice particles blur algorithm application
ROAM_LOD
- 实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。--achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree m
brian_washburn_source
- openGL实现的3D效果,共有5个情景。-Scene 1: Triangles which organize themselves, projective texturing Scene 2: Tunnel based on many sin waves Scene 3: Texture based motion blur, picture distortion Scene 4: Complicated particle system, including many rotati
36Radial_Blur
- 使用VisualC++ Win32应用程序开发的一个OpenGL程序,在OpenGL中实现Radio Blur的效果。 -Using VisualC++ Win32 OpenGL application development of a procedure implemented in OpenGL Radio Blur effect.
shader
- 一个后置处理的运动模糊shader,由场景z值计算可得的有加速度的运动模糊效果。-a motion blur as post-processing ,having a acceptable effect.
TestGaussBlur
- 一个改进的高斯模糊shader,输出texture,并可控模糊比例。-A modified Gaussian blur shader, the output texture, and proportion of controllable fuzzy.
Blur-Filter
- 一个标准的Blur Filter演示(含源码)-Blur Filter
Smoke
- 基于opengl的一种烟雾模拟,基于blur算法。可直接在VS2010上运行-somke simulation based on opengl and blur algorithm. can be run directly on the VS2010
MotionBlur
- 关于运动模糊的三维编程实现示例,实现运动模糊效果的模拟-An example of 3D programming of motion blur is realized, and the simulation of motion blur effect is realized.
fontrolarrow
- 该程序能对图象进行高斯模糊处理,用VC写的,喜欢大家能喜欢-Can to gaussian blur the image, the program written in VC, like you can like it