搜索资源列表
Bitmap_Fon1932889152005
- This is a demo of a bitmap font that uses OpenGL and is written in C++. It requires the gd library from boutell.com. There s a demo at http://www.coolgroups.com/font/. -This is a demo of a bitmap font that uses OpenGL and is written in C++. It requ
Transparen193111992005
- This a Transparent PNG texture loader for OpenGL. It requires the gd library at boutell.com. There s a demo at http://www.coolgroups.com/alpha/. -This a Transparent PNG texture loader for OpenGL. It requires the gd library at boutell.com. There s
opengl_mksw
- opengl做为一款强大的3D API,渲染速度快,效率高。可以为我们实现自己的3D世界。 本程序使用了glut库(下载到http://www.xmission.com/~nate/glut.html),他不仅包含了gl.h, glu.h glaux.h还扩充了一些其他高级的功能。所以在我们以后的程序中,只需包含glut.h头文件。 实现细节请下载源代码,熟悉opengl编程的朋友可以从代码中看出,在AX中实现opengl跟在普通应用程序中是一致的。 glut库的安装
OpenGL_ActiveX
- opengl做为一款强大的3D API,渲染速度快,效率高。可以为我们实现自己的3D世界。 本程序使用了glut库(下载到http://www.xmission.com/~nate/glut.html),他不仅包含了gl.h, glu.h glaux.h还扩充了一些其他高级的功能。所以在我们以后的程序中,只需包含glut.h头文件。 实现细节请下载源代码,熟悉opengl编程的朋友可以从代码中看出,在AX中实现opengl跟在普通应用程序中是一致的。 glut库的安装
DelphiXscr
- DelphiX开发的屏保 http://www.huosoft.com-DelphiX development of the Screen Saving http://www.huosoft.com
terraininfinite
- OpenGL实现无限大地形,收藏的, http://www.azure.com.cn 作者博客
quadMesh
- 这个是偶以前写的GS简明教程的源代码,现在几何着色器应用还不普遍,所以是很好的参考,如果愿意也可以到偶的BLOG去看(有相关的GS shader和所有C++源码):http://blog.csdn.net/Cyrosly/
123
- 使用DevIL来加载OpenGL纹理 OpenGL本身并没有带图象文件的读取函数,D3DX则有,以前我用的IPicture的接口来加载图象,但是TGA ,MNG PNG 等图象它并不支持.需要其他的代码来加载TGA等,非常不方便,最倒霉的是,代码的问题很多,经常不能成功加载一些图象.早就想把那个该死的库移植到DevIL上了,但是人懒,一直等到今天,呵呵。终于做了个简单的包装了。 代码很乱,只加了读取图象到建立OpenGL纹理,应该还有更广泛的用途的.比如SaveImage等. 回头等
jogl_demo
- JOGL是在java环境下使用OpenGL的一种方式,这些代码来自Dr. Andrew Davison的Pro Java 6 3D Game Development一书,给出了在JOGL中使用OpenGL的两种编程框架。 Web Site for the book: http://fivedots.coe.psu.ac.th/~ad/jg2
Land3
- roam地形算法实现,非常赞~ This engine is based on Roam Binary triangle tree technology. Source: --------------- http://opengl.org.ru/proton/Land3.zip Main article: --------------- http://www.gamasutra.com/features/20000403/turner_01.htm
openglkjy
- opengl做为一款强大的3D API,渲染速度快,效率高。可以为我们实现自己的3D世界。 本程序使用了glut库(下载到http://www.xmission.com/~nate/glut.html),他不仅包含了gl.h, glu.h
3D_Surface_Reconstruction_Using_Marching_Cube
- 使用Marching Cube方法进行3D表面重建,切片数据在这里: http://graphics.stanford.edu/data/voldata/ CThead.tar.gz-Marching Cube method using 3D surface reconstruction, slice data here: http://graphics.stanford.edu/data/voldata/CThead.tar.gz
woc1-0-5
- Easy tool to create 3D objects like obj http://home.btconnect.com/stevewhi/graphicssamples/
ga_sandbox-1.0.4.tar
- This the sample source code for the book Geometric Algebra for Computer Science An Object Oriented Approach to Geometry. See http://www.geometricalgebra.net and http://sourceforge.net/projects/gasandbox/-This is the sample source code
JOGLLesson01SampleWindow
- The Java JOGL OpenGL binding using Netbeans. Lesson 1: In this lesson, the basic components of a JOGL program explained. Window production and camera positioning means gluLookAt () are explained. In addition,we create the basis for our example GL_QUA
JOGLLesson02ExamplePrimitivesWithGLUT
- The Java JOGL OpenGL binding using Netbeans. Lesson 2: The second lesson deals with the production of geometric primitives with GLU and GLUT. Credit goes to http://www.jogl.info
JOGLLesson03Lighting
- The Java JOGL OpenGL binding using Netbeans. Lesson 3: The third lesson we learn about the lights.We treat different types of lights and how to generate one. Then we use this to our scene to light. Credit goes to http://www.jogl.info
JOGLLesson04Material
- The Java JOGL OpenGL binding using Netbeans. Lesson 4: The fourth lesson covers materials that we can use to spice up our scene. Different materials are presented and explained their use. Credit goes to http://www.jogl.info
Google_C++_Style_guide
- this pdf file of google c++ style. This guide is for keeping a consistency and code manageability in the open source projects developed by Google using C++. xml version is available in http://code.google.com/p/google-styleguide/source/browse/tr
DebugRuntime
- From: http://clootie.narod.ru/delphi/download_custom.html DebugRuntime sample This simple application detect is Direct3D8 or Direct3D9 debug runtime activated. It check registry key "HKEY_LOCAL_MACHINE\SOFTWARE\ Microsoft\Direct3D\LoadDebugRun