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裁剪sutherlan-cohen
- 一个有OPENGL实验的一个裁剪算法,用的是 sutherland-cohen的算法-an experimental OpenGL is a cutting algorithm, using the Sutherland-cohen algorithm
Sutherland_Cohen
- 一个用OpenGL实现的Sutherland-Cohen裁剪算法。-use OpenGL one of Sutherland-Cohen cutting algorithm.
threeSamplesForOpenGL
- 第一个是分别用Bresenham和DDA算法画直线,第二个是画圆算法,第三个是cohen-sutherland算法的实现-respectively DDA Bresenham algorithm and line drawing, and the second is drawcircle algorithm, Cohen is the third-Algorithm of sutherland
Cohen-Sutherland
- opengl中的直线裁剪算法,包括cohensutherland算法,中点法等-line clipping algorithm in opengl, including cohensutherland algorithm, the midpoint method
shiyan4
- 了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。 2.实验内容: (1) 理解直线裁剪的原理(Cohen-Surtherland算法、梁友栋算法) (2) 利用VC+OpenGL实现直线的编码裁剪算法,在屏幕上用一个封闭矩形裁剪任意一条直线。 (3) 调试、编译、修改程序 -Understanding of the principles of cutting two-dimensional graphics (p
Cohen-Sutherland
- 程序运行Cohen-Sutherland线段裁剪算法 ,所用坐标系为笛卡尔直角坐标系. 起始状:用户输入所画线段的起点和终点坐标 结束状态:程序打印出裁剪以后的线段-Program runs Cohen-Sutherland Line Clipping algorithm, used for the Cartesian coordinates Cartesian coordinate system. Start-shaped: the user to enter the draw
3dCohenCutOut
- 使用Cohen-Sutherland方法完成的三维空间裁剪。-Cohen-Sutherland method used to complete the three-dimensional cutting.
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- 个有OPENGL实验的一个裁剪算法,用的是 sutherland-cohen的算法-an experimental OpenGL is a cutting algorithm, using the Sutherland-cohen algorithm-OPENGL experiments which have a cutting algorithm is used in the sutherland-cohen algorithm-an experimental OpenGL is a cutt
SutherlandTriCubeIntersectTest
- 三角形和立方体的相交测试demo,OpenGL实现 使用3维Sutherland算法做优化 线段与三角的相交测试技术与D3D的拾取示例实现相同-Triangle and cube intersection test demo, OpenGL implementation. use3-D Sutherland algorithm for optimization .line segment and triangle intersection test using the same tech
Cohen-Sutherland
- 实现Cohen-Sutherland线段裁剪-Implement Cohen-Sutherland Line Clipping
Cohen-Sutherland-algorithm
- This a Cohen-Sutherland line clipping program. It shows the clipping of a line using OpenGL. -This is a Cohen-Sutherland line clipping program. It shows the clipping of a line using OpenGL.
Cohen-Sutherland
- 利用OpenGL实现Cohen-Sutherland裁剪算法(编码裁剪算法),是最早的直线段裁剪算法。-The use of OpenGL implementations Cohen-Sutherland clipping algorithm (coded clipping algorithm), is the first straight line clipping algorithm.
cohen-sutherland
- cohen sutherland algorithm in visual C++ with opengl
Cohen-SutherlandLiang-Barsky
- 基于VC环境下的直线裁剪算法Cohen-Sutherland算法和Liang-Barsky算法的实现-Based on the realization of linear cutting algorithm VC environment under the Cohen-Sutherland algorithm and Liang-Barsky algorithm
bookScript
- 计算机图形学课本Cohen-Sutherland 线段裁剪算法示例源码-Sample source code of computer graphics textbooks Cohen-Sutherland Line Clipping Algorithm
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- 个有OPENGL实验的一个裁剪算法,用的是 sutherland-cohen的算法-an experimental OpenGL is a cutting algorithm, using the Sutherland-cohen algorithm-OPENGL experiments which have a cutting algorithm is used in the sutherland-cohen algorithm-an experimental OpenGL is a cutt
ch8CohenSutherlandLineClip2D
- opengl的cohen-sutherland 线段剪切算法代码 需要自己建立主程序-cohen-sutherland line clipping algorithm source code
ch8SutherlandHodgmanPolygonClip2D
- opengl的sutherland-hodgeman多边形剪切算法代码,需要自己建立主程序-opengl sutherland-hodgemen algorithm source code.
Cohen-Sutherland-line-clipping
- Cohen-Sutherland Line clipping using openGL
Cohen-Sutherland
- 计算机图形学-Cohen-Sutherland直线裁剪算法-Cohen-Sutherland straight line