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zhou_1
- 据说这个程序(omni.com)是97年的Mekka ’97 4K Intro比赛的一等奖作品,整个程序全长4095字节,其中包含133字节的自解压程序(类RAR压缩),未解压的程序长4782字节。三维场景包含144个立方体,367个面,362个点,15个不同的64*64的纹理-said this procedure (omni.com) is the Mekka 97 4K Intro'97 won the competition works, the whole process 4,
20051216164348570
- 一份3ds文件格式文档和实现原代码。 修正文档纹理映射部分的错误。 修正源代码包含头文件的错误。-a document format files and achieve the original code. Texture mapping files that some mistakes. Amendments to the source code files contain errors.
MPEG4encoding
- 编码技术mpeg4的一项重要技术,其中包括运动估计运动补偿及纹理编码-mpeg4 encoding technology of a major technology, including motion estimation and motion compensation coding texture
MakeTexture
- Windows编程小程序 制作纹理的映射-Windows programming procedures produced small texture mapping
simpleTexture
- 基于GPU的通用计算,利用显存的cache是提高算法效率的重要方面,该例子是在CUDA环境下如何读取纹理的程序。-based GPU generic terms, the use of video memory cache is to improve the efficiency of the algorithm, The example is the CUDA environment how to read texture procedures.
texutre
- 能够实现图像的纹理检测,可以直接调入一个图像然后得到纹理-to achieve the texture image detection, can be directly transferred to a texture image is then
上个世纪最伟大的代码
- 说明: 这个程序(omni.com)是97年的Mekka ’97 4K Intro比赛的一等奖作品。整个程序全长4095字节,其中包含133字节的自解压程序(类RAR压缩),未解压的程序长4782字节。三维场景包含144个立方体,367个面,362个点,15个不同的64*64的纹理-Note : This procedure (omni.com) is the Mekka 97 4K Intro'97 won the competition works. The whole proces
模式识别——数字图像的纹理分析应用实例
- 模式识别——数字图像的纹理分析应用实例。《VC模式识别》源码。-pattern recognition -- digital image texture analysis application examples. "VC pattern recognition" source.
texture-gabor.rar
- gabor提取纹理特征,k-means方法无监督聚类进行图像分割,extract texture feature, cluster by k-means
bumpy_sphere.off
- simple mesh file contains vertex, edges. no texture or color.
MatrixMulTexture_kernel
- 基于GPU的并行编程,采用纹理实现两个矩阵相乘。自己写的程序。-This is a parallel program based GPU,which achieved two matrix multiplication with texture.It is mine.
solarinfo
- code for globe in opengl using texture
C32Asm
- 纹理映射的详细说明和程序,大家可以讨论一下啊-A detailed descr iption of texture mapping and procedures, we can discuss ah
WRAP
- 在VC++中,利用OPenGL 库的函数,如何设置纹理,-How to set up texture in OpenGL。
4
- 这是OSG入门指南源码之四,内容有纹理映射和渲染等。-This is the source of the four OSG Getting Started Guide, the contents of texture mapping and rendering.
texture
- OPenGL开发的纹理贴图,定点选择,纹理绘制。-OPenGL development of texture mapping, point selection, texture mapping.
Texture-Generation
- Texture Generation in C++ Builder
texture-review
- Image Feature Texture Review
Texture
- labview example used for texture analysis
Texture
- OpenGL 贴图纹理 经典实例代码 适合新手(OpenGL Textured texture)