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chapter3
- Although most of the health problems related to fast food aren t felt until middle age -- obesity and diabetes are at an all-time high --- the damage starts before children enter kindergarten.
chapter4
- Although most of the health problems related to fast food aren t felt until middle age -- obesity and diabetes are at an all-time high --- the damage starts before children enter kindergarten.
chapter5
- Although most of the health problems related to fast food aren t felt until middle age -- obesity and diabetes are at an all-time high --- the damage starts before children enter kindergarten.
chapter6
- Although most of the health problems related to fast food aren t felt until middle age -- obesity and diabetes are at an all-time high --- the damage starts before children enter kindergarten.
chapter7
- Although most of the health problems related to fast food aren t felt until middle age -- obesity and diabetes are at an all-time high --- the damage starts before children enter kindergarten.
chapter2
- Although most of the health problems related to fast food aren t felt until middle age -- obesity and diabetes are at an all-time high --- the damage starts before children enter kindergarten.
Debug
- 开始界面出来之后出现背景音乐。游戏暂停、继续游戏、退出等操作设置,难度等级设置等。玩家可以通过键盘控制游戏区中贪吃蛇的运动方向,当贪吃蛇出界或者自身相交时,则结束游戏,否则当蛇吃到系统随机设置的食物时,则蛇身就加长,同时玩家总分增加, 过关之后也有胜利的声音 失败之后也有低落的声音 蛇采用图片,使得蛇更炫,更逼真-Began to appear after the interface out of the background music. Game suspended the operatio
canyinguanli
- 主要是通过C#实现整个餐饮管理系统,包括点菜模块、结账模块等,也有详细的数据库设计-Mainly through the C# to achieve the entire food and beverage management system, including a la carte module, billing module, there are detailed database design
Food
- asp美食网,大量美食素材,完整的源码和access数据库-asp Food Network, a large number of food material, the complete source code and access the database
acc
- 餐饮管理系统,很好的代码,用VC++数据库编程,数据库使用Access 2003.-Food and beverage management system, very good code, using vc++ programming, using Access 2003.
TSP双蚁群算法
- 蚁群算法是一种用来寻找优化路径的概率型算法。它由Marco Dorigo于1992年在他的博士论文中提出,其灵感来源于蚂蚁在寻找食物过程中发现路径的行为(The ant colony algorithm is a probabilistic algorithm used to find the optimal path. It was proposed by Marco Dorigo in his doctoral dissertation in 1992, inspired by the wa