搜索资源列表
2jinzhibindusaomiao
- 针对二进制病毒的启发式扫描技术 很不错的毕业论文。- In view of binary virus s heuristic scanning technology very good graduation thesis.
qifashiyichuansuanfa
- 启发式遗传算法组卷模型研究,启发式遗传算法组卷模型研究-heuristic genetic algorithms Test Paper Model, heuristic genetic algorithms Test Paper Model
cluster-hyper-dim
- This paper studies the problem of categorical data clustering, especially for transactional data characterized by high dimensionality and large volume. Starting from a heuristic method of increasing the height-to-width ratio of the cluster hist
HnSRTree-1.3.1.tar
- R 树, 存取方式的当中最普遍的的用长方形, 是根据区域的启发式优化围绕的长方形在各个内在结点通过运行在一张规范化的试验平台下高度变化的数据, 询问和操作众多的实验, 我们能设计合并联合的优化的R* 树区域, 各个附寄的长方形边际和交叠在目录使用我们规范化的试验床在详尽表现比较,它结果R* 树清楚地胜过现有的R 树变形Guttman’s线性和二次方R 树和R 树的格林变形,R* 树的这优势举行为不同的型询问和操作, 譬如地图覆盖物。 为两个长方形和多维点在所有实验从一个实用观点R* 树是非常有吸
Task
- 用状态空间法求解传教士-野人问题,设计启发式函数引导规则的选用。 通过设计,深入理解状态空间概念与启发式搜索技术,培养一般问题求解能力。-Using state space method for solving the missionaries- Yeti issues, design heuristic function to guide the selection of the rules. By design, in-depth understanding of the conc
qifa
- nod32 的启发式分析,检测未知病毒技术的白皮书。-nod32 heuristic analysis to detect unknown virus technology, the White Paper.
rengongzhineng
- 野人过河问题,本实验研究了用人工智能的理论求解传教士(Missionaries)与野人(Cannibals)过河问题(M-C问题)。实验设计采用产生式系统的概念,将问题用状态空间表示,搜索技术采用状态空间启发式搜索的A算法,规则设计采用产生式规则,用C语言实现了A算法求解M-C问题,加深了对人工智能的认识与理解。-Savage river problems, this experimental study the theory of using artificial intelligence t
TheStudyofAAlgorithminImplementingofGame
- 图搜索技术能够从图中寻找一条从起点到目标点的路径. 围绕游戏寻径问题,介绍了如何确定启发式函数进行启发式搜索,并把A*算法用程序加以实现,从而证明A*算法可以解决游戏中的寻径问题-Map search technology to search from a map to the target point from the starting point of the path. Around the game routing problem, describes how to determine
GeneratingFPGA-AcceleratedDFTLibraries
- 关于DFT的文章,应用FPGA实现傅立叶变换。-Abstract—We present a domain-specific approach to generate high-performance hardware-software partitioned implementations of the discrete Fourier transform (DFT). The partitioning strategy is a heuristic based on the DFT
6688252-SSD4Unit1
- Unit 1. Overview of User-Centered Design and Testing In this unit, we introduce the basic principles of user interface design. We cover two facets of UI design: the construction of interactive programs and the design of their behavior. The latter
444
- 启发式算法的简介 很有用 大家一起学习啊 一起讨论-About heuristic algorithm is useful to discuss with everyone learning ah
NEST110707
- 本文研究的是二维矩形件排样问题,即在多张规格相同的矩形板材上排放一定需求量 的毛坯,使得消耗板材的总面积达到最小。基于上述考虑,为了求解该问题,本文以“最 小浪费优先策略”为基础,提出了一种分组搜索的启发式算法。与其它文献中报道的实例 测试对比,板材利用率均有所改善,验证了本文算法的有效性。-Based on the previous consideration,to solve the two-dimensional rectangular packing problem,ba
Heuristic-search-strategies
- IEEE文章,启发式搜索策略用于 确定最佳的电容布局和 供配电系统的评等。在启发式 方法提出了一个关键的少数 名为“敏感节点,节点,选择 安装电容器优化净储蓄 同时实现了大的整体亏损减少。 这种方法保证了电压约束 会见。这种启发式的方法是适合大 配电系统,并可以在网上有用 实施。该方法是 用于测试系统和结果 与其他已发表的技术。 -Heuristic search strategies are used to determine the o
zidongpaikesuanfa
- :文章提出了一种应用于高等院校的自动排课算法 该算法针对高等院校排课要求的高易用性、高收敛性等特点将 启发式算法、禁忌搜索算法、回溯算法进行有机结合.充分发挥 启发式算法在利用应用领域经验和规则的优势,提高了自动排课 的资源搜索能力。通过实际的应用表明,该算法在解决复杂的高 校排课问题时有较好的效果。 关键词:自动排课 启发式算法 禁忌搜索 回溯算法-Automatic Timetable A applied to the institutions of higher l
Handbook-of-Metaheuristics
- 启发式算法手册:详细介绍启发式算法的一本英文书籍。-The heuristic algorithm Manual: a heuristic algorithm described in detail English books.
Extremal-Optimization3
- 极值优化论文3:极值优化算法综述.极值优化( EO) 算法是新开发的一种启发式算法,其基本思想是更新适值最差的变量,提高目标函数的适 值.-Global optimization Paper 3: Summary of global optimization algorithm Extremal Optimization (EO) algorithm is a heuristic algorithm for the newly developed, the basic idea is to
Extremal-Optimization4
- 极值优化论文4:极值优化算法研究.极值优化算法是一种新的、通用的启发式优化方法。其基本思想是更新适值最差的变量,提高目标函数的适值。 -Global optimization Paper 4: extremal optimization algorithm study. Global optimization algorithm is a new the common heuristic optimization method. The basic idea is to update coi
how-to-solve-it
- 经典算法书籍 《如何求解问题》介绍了传统算法和现代启发式方法-Classical algorithm book " How to solve the problem" describes the traditional methods and modern heuristic methods
heuristic
- Heuristic for flow shop
Heuristic-method-for-the-Traveling-Salesman-Probl
- Heuristic method for the Traveling Salesman Problem A number of nearest neighbour tours are generated randomly selected starting points. Each tour is improved by 2-opt heuristics (pairwise exchange of edges) and the best result is selected.