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CEGUI
- 做界面的书 CEGUI渲染入门 真正实现游戏GUI,你还需要装载相关的数据文件-CEGUI interface to do render the book Introduction to realize the game GUI, you need to load the related data files
DirectXandOpenGLanimationrecording
- DirectX和OpenGL动画的录制。本文介绍了两个可分别用于录制DirectX和OpenGL渲染动画的类。简介在游戏和仿真领域,为实现离线应用,有时候需要将已经渲染好的内容录制下来。特别是在实际渲染过程非常复杂、重新渲染需要大量时间的时候,这种需求更为迫切。比如游戏中的过场动画,就必须将事先渲染好的动画录制-DirectX and OpenGL animation recording. This article describes the two can be used to record
hkn_altium_tutorial_basic
- Schematic Design Label and connect parts. PCB Layout Arrange physical components. Lay down the tracks. Gerber Files Convention on how manufacturer will render your design. Advanced Techniques: Signal Integrity Analysis. Spice simula
Demo_Update
- 使用updatepanel解决界面问题,局部刷新,实现验证,步骤描述-use updatepanel to sovle partail render
MobileRenderTests
- Actionscr ipt3 Render test
NShapeWhitePaper02
- The Digram component for C# to render engieering draw.
2009-0003
- 医学图像配准,2D_3D医学图像配准论文-In 2D-3D Medical Image Registration (MIR), preoperative 3D CT images are registered with intraoperative 2D X-rays images obtained by fluoroscopy or Electronic Portal Imag- ing Devices (EPID). 2D-3D MIR is established by compu
RenderMonkeyhader
- 用RenderMonkey 进行shader开发.尽管写汇编或高级shader语言代码是开发过程的核心,但shaders远不止这么简单。压缩一个基于shader的效果是一个复杂的任务因为包括捕获所有包括这些渲染特效系统的状态。这就导致一个普遍存在于shader开发者之间的问题 — 交换和共性数据不是一件简单的事。另一个问题是在开发shader程序的工程中它必须与艺术家紧密的交流。-ON划词翻译ON实时翻译 Shader development with RenderMonkey. Al
Mathematics-for-3D-Game-Programming-and-Computer-
- Mathematics for 3D Game Programming and Computer Graphics, Third Edition By Eric Lengyel Overview: This book illustrates mathematical techniques that a software engineer would need to develop a professional-quality 3D graphics engine. Pa