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d3dle8
- 计算机图形学,应用VC+=6.0和DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-computer graphics, application VC = 6.0 and DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
Menmove
- 在vc++6.0环境下,利用directx写的骨骼动画的实例,阐述骨骼动画的原理,适应初学者,学习direcx的使用。-in vc 6.0 circumstances, the use of DirectX write the skeleton animation, describes the principle skeletal animation, adapt and beginners learning direcx use.
dx2
- 使用DirectX9c开发工具包 VC++6.0开发环境下 编写的一3D三角形旋转实例-use 939NF4G development kit VC + + 6.0 development environment prepared by a 3D 1.30 examples of rotary -
threedimentionProject
- 三维计算机图形学点透视投影变换与双3次Bezier曲面绘制算法,很有用的哦。在VC++6.0下编译通过。-point perspective projection transform and double three times Bezier surface rendering algorithm, Oh, very useful. In VC 6.0 compiler passed.
Chapter8_11
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为8至11章源代码 -DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD sourc
Chapter12_19
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为12至19章源码-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source,
Chapter20_25
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。20-25 chapter s contents.-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source, VC 5 and 6, can implem
VC++6
- 利用VC进行三维图像开发的开发实例,具有一般性的指导作用,非常值得-VC 3D images example of the development, with the general guidance is very worthwhile
基于openGL,VC++6.0的贝塞尔曲面
- 用opengl来画贝塞尔曲线和曲面,并且曲面的不同点的颜色均不同。这是一个画贝塞尔曲面的一个很好的例子。
计算机图形学VC++6.0画出一个3D正方体
- 计算机图形学VC++6.0画出一个3D正方体-Computer graphics to draw a 3D cube VC 6.0
EIT_eidors_v3.6
- EIDORS的电阻抗成像仿真软件。版本3.6,日期为7 Jul 2012。采用matlab编写。汇总了大量的算法-EIDORS electrical impedance tomography simulation software. Version 3.6, Date 7 Jul 2012. Using matlab. A summary of a large number of algorithms
GPUTerrain
- CRM,.Game.Programming.Gems.6 上的GPU渲染地形程序。完整。-GPU Terrain Rendering from CRM,.Game.Programming.Gems.6.
life3D-6
- Pro Java 6 3D Game Development 中的源代码。LIFE3D-Pro Java 6 3D Game Development in the source code. LIFE3D
OpenGLTextureExample
- VC++6.0,OpenGL下,控制台和GLut显示球面纹理,及自动生成坐标-OpenGL,VC++6.0,To show the texture and generate the texture coordinate automation.
Spherical
- 在VC++平台下用MFC和Measurement Studio 6.0中的3D Graph三维曲线控件绘制了一个自动旋转的小球-Platform in VC++ Measurement Studio 6.0 with MFC and the 3D Graph Drawing three-dimensional curve control automatically rotation of a ball
Fusion6.1_CGSoft
- Fusion 6.0完美破解文件,适用于多媒体后期剪辑效果制作等-The Fusion 6.0 perfect crack file,For multimedia late clip effects production
betajaen-nxogre-f28e57d
- NxOgre1.6 3d碰撞检测 基于phyX-NxOgre1.6 3d collision detection based on phyX
CEGUI-0.6.0
- cegui,开源通用的3D引擎UI界面源码,版本号为0.6.0,可以跨各种操作系统平台-cegui, open-source general-purpose 3D engine UI interface source code, version 0.6.0, can be used across a variety of operating system platforms
PCL-1.6-sources
- PCL(Point Cloud Library)是在吸收了前人点云相关研究基础上建立起来的大型跨平台开源C++编程库,它实现了大量点云相关的通用算法和高效数据结构,涉及到点云获取、滤波、分割、配准、检索、特征提取、识别、追踪、曲面重建、可视化等。这里是PCL1.6的例子源码-PCL (Point Cloud Library) is on the basis of absorbing the predecessors Point Cloud related research to build a
vpstudio 6.75 chs
- 破解,带有注册码,软件实用性强,当年找了好久都没有。现在自己破解了。。。(Decipher, with a registration code)