搜索资源列表
sample_source
- This source make CView window under CView using CWnd control. You need Visual C++ 7.1 to read this source project. I create this project on Visual Studio .NET 2003.
sample demo
- This source make CView window under CView using CWnd control. You need Visual C++ 7.1 to read this source project. I create this project on Visual Studio
mvis3d
- 三维形体可视化,并且可对三维形体交互修改,实时显示.-make visualisation for 3d object is able to interact with and display 3d object in real time
sphere22
- 1,用经线和纬线画出一个三维球体,经线用不同的颜色表示,用帧交换技术实现球体的转动 2,在球体外部画1-3个小球,实现大球转动的同时,小球绕大球转及速度交互可调 3,考虑设计通用程序,实现小球的个数大小旋转的轨迹-one with warp and weft, paint a three-dimensional sphere, warp with different colors, Frame switching technology used to achieve the rotati
3Dimageprogramming
- 原代码下载,我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。-download the original code, the computer graphics programming practice, including line drawing, anti-aliasing line, Circle. painted oval, rectangular pain
osgmultiplecameras
- 一个简单的OPenScenegraph应该多相机的代码~~能够根据用户需求,实现多屏幕视图,呵呵,代码虽然少,但一定能实现!我试过了-a simple OPenScenegraph should be more cameras code ~ ~ according to user needs seeking, multi-screen view, what code Although small, but we can make it! I tried
LodTerrain
- 用一种基于树形结构的LOD算法来显示的地形,效果很好,学以游戏编程的人可以参考一下.-using a tree structure based on the LOD algorithm of the terrain and the results very good, learn to program the game to make profits.
mink
- Mink Convolve This code is described in \"Computational Geometry in C\" (Second Edition), Chapter 8. It is not written to be comprehensible without the explanation in that book. Compile: gcc -o mink mink.c (or simply: make)
vp_binoculars
- This sample illustrates how to make a simple binocular view in Vega Prime. This is also a good example of how to use the stencil buffer to mask out areas of the screen in vpChannel EVENT_PRE_DRAW and EVENT_POST_DRAW subscribers.
一款从GPU截取3D模型工具
- 这里有一款从GPU截取3D模型工具,对于做不出3D模型的朋友来说是个福音,压缩包内有使用教程-Here is a 3D modeling tool from the GPU interception, for the 3D model can not make friends, is good news, compressed within a Tutorial
vp_binoculars
- 利用VP制作一个望远镜,了解EVENT_PRE_DRAW and EVENT_POST_DRAW 过程-This sample illustrates how to make a simple binocular view in Vega Prime. This is also a good example of how to use the stencil buffer to mask out areas of the screen in vpChannel EVENT_PRE_DRAW an
OsgSample.rar
- 包含了OSGMFC 以及几个典型的OSG例子,绝对可以调试,但OSG环境需要自己重新配置一下,Contains OSGMFC as well as several examples of typical OSG can definitely make a debug, but the OSG environment needs its own reconfiguration
ccd
- 单击鼠标拖动图形,可以使立方体随意进行旋转-Graphical drag the mouse click, you can make free to rotate cube
NxOgre_BloodyMess1.5.5
- NxOgre BloodyMess 1.5.5最后版本,NxOgre的指南没有说清楚,仅有BloodyMess是无法编译通过的,首先需要2.8.4的Physx,以及1.7.0以上的Ogre,还有编译BloodyMess所需的RC包。这里一并附上!另外说一下,NxOgre的官网已经被和谐了...www.nxogre.org,而最新的NxOgre可以在这里获得https://github.com/betajaen/nxogre。以及与Ogre结合所需的https://github.com/betaj
ode-0.11.1
- 可以用于rigid body等动画的仿真open dynamic engine最新版本。本人已经创建工程的ODE,全国首发,SLN文件在\ode-0.11.1\build\vs2008下,打开为可以运行的sample程序。-Open dynamic engine, which is used to animation simulation, such as rigid body. It is called as physical engine. I have make the ODE to be
1.RAR
- 《vega实时三维视景仿真技术》的基于MFC的程序源代码,自己整理的,拿去改一改就可以作自己的程序了-" Vega real-time three-dimensional visual simulation technology," MFC-based program source code, their own order, and take it altered, can make its own procedures for the
CoordinateAndColorBar
- VTK 坐标轴和颜色条的使用,利用自己的坐标(x,y,z)进行可视化,字体设置,一个综合性的例子,希望对大家用所帮助!-VTK axis and bands to use, make use of its coordinates (x, y, z) to visualize, font setting, a comprehensive example, we want to use the help!
SphereMap
- D3D创建球体并且加贴图的例子,可以用来做星球-Sphere, and add texture to create D3D example, can be used to make the planet
Texture3D
- 基于VC++开发环境下 利用Direct3D插件 显示三维动态画面-Based on VC++ Development environment plug-ins make use of Direct3D display three-dimensional dynamic screen
wild_magic_0.2_3dGameEngineDesign(SourceCode)
- Wild Magic Version 2.1 is what ships with the fi rst printing of the Game Physics book. Some of the applications that are referenced in the book did not make it onto the CD–ROM for the book. Version 2.2 contains those applications, plus more