搜索资源列表
MotionBlur
- 基于ati显卡使用shader实现的运动模糊效果。需要ogl的扩展和最新的显卡才能运行。开发环境使vc6+ogl2.0-ati cards based on the use of shaders to achieve the motion blur effect. T needed for the expansion and the latest graphics card to run. The development environment makes vc6 + ogl2.0
ogl_cg_displacement_mapping
- 使用vc6环境,基于ogl和cg实现的displacement map的效果。需要可编程管线的显卡支持。-vc6 use of the environment, based on t cg and the displacement map to achieve results. The need for programmable graphics pipeline support.
GraphicEx.v9.9
- GraphicEx is an addendum to Delphi s Graphics.pas in order to enable your application to load many common image formats. This library is primarily designed to load images as background (buttons, forms, toolbars) and textures (DirectX, OpenGL) or for
minimalScreenSaver
- This class loads a texture file and prepares it to be used in OpenGL. It can open a bitmap or a targa file. The min filter is set to mipmap b/c they look better and the performance cost on modern video cards in negligible. -This class loads a fi
OpenGL_A5
- This the basic application template that I use to create my OpenGL applications-This the basic application template tha t I use to create my OpenGL applications
OpenGL.Shading.Language
- The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language
holsavers
- Holistic Screensavers Beginning to End - The Code Project - C++ - MFC-Holistic Screensavers Beginning to End-T he Code Project-C-MFC
VIEW3DS11
- 此程序将3DS模型转换为gl模型和一个头文件,使得读3D模型变得非常简单,读者只需调用头文件中的Init函数,int model=GL3DS_initialize_xxx()t() 然后用glCallList(model) 即可绘制。-this procedure will be converted to 3DS model gl model and a header files, Reading makes 3 D model is very simple, readers can call
exggg
- An example of the minimal Win32 & OpenGL program. It only works in 16 bit color modes or higher (since it doesn t create a palette).-An example of the minimal Win32
water
- Water is a small mini project inspired by a post in my message forum. The post was talking about whether or not it would be possible to create a water effect by modifying the waving flag tutorial. I stripped the flag of it s texture, put stars in the
coding_3ds
- 研究在普通的PC机下开发高质量的视景仿真系统。在Window X P系统下 , 以Vi s u a l C ++为开发平台, 利用 O p e n GL和 3 D S MA X, 运用面向对象编程的思想, 采用 Wi n 3 2 Ap p l i c a t i o n的编程方法。首先介绍了 Op e n G L及如何利 用 它生成地面和天空 。采用 Op e n GL函数进行摄像漫游和调入 由 3 DS MAX绘 制的 3 DS模型 , 较好 地解决了用 Op e n GL
Play3D010-Binary
- Play3D is a program to play 3D video files using full-screen quad-buffer OpenGL stereo, or red/blue glasses (anaglyph mode). It should play any format that is supported through DirectShow with an appropriate codec. This includes AVI as well as
Gl_ShadowsVolumes.ZIP
- The purpose of this demo is to create shadows using a technique called stencil shadow volumes in a 3d scene. To do this we will not need the shadow matrix from previous demo. In fact in order to perform this all we need is to render the sil
3DTERRIN
- DEM的规则格网存储结构是一个二维点阵,由于其高度与宽度已知,因此可以用一个一维数组p[n]进行管理,设原点的平面位置为(0, 0),DEM的长度与宽度分别为s和t,则任意一点(i,j)的高程值为p[i×t+j]。规则格网的这种简明结构,事实上已经对DEM数据进行了很好的组织,因此将格网数据读入内存,而无需使用其它任何结构进行管理,直接对读入的DEM数据块进行处理,生成格网面。 利用bitmap将DEM位图中的数据读入到程序数组中,其中规则网格将区域空间切分为规则的格网单元, 每个格网单元对
opengl-lazhu
- opengl编的蜡烛效果 If your application uses MFC in a shared DLL, and your application is in a language other than the operating system s current language, you will need to copy the corresponding localized resources MFC42XXX.DLL from the Microsoft
exampleforV_T_K
- example for v.t.k 一个例子用于v.t.k
3D-PALL
- 该程序可实现工程上三面视图变换及轴侧图变换; 程序介绍(含数据文件) 一.实现步骤 1.从数据文件中读入立体的顶点数、面数、面上顶点数;读入顶点表DJ(即点集),面表SF。 2.初始化V面、H面、W面、正轴侧、斜二侧等投影变换矩阵. 3.调用矩阵相乘函数,计算DJ*T,结果存放到点集矩阵C中。 其中DJ为立体的点集矩阵; T为V面、H面、W面、正轴侧、斜二侧等投影变换矩阵. 4.平移变换后的图形,使其全部移到当前坐标系的第三象限.见步骤1
OpenGL_sun
- 用VB是实现的3D图形,基于OpenGL实现的,感觉挺不错的,-VB is used to achieve the 3D graphics, OpenGL-based realization, I feel pretty good,
MyFire2
- 这是一个用VC++T和OpenGL开发的关于火的实例,希望对大家有用,有什么问题联系我378946490。-This is a used VC++ T and OpenGL developed a fire about examples, I hope useful for everyone, what have questions contact me 378946490.
T.ED_trial_setup
- 别人做的一个地形编辑器,可以编辑出一定形状的地形供场景需要。-Others do a terrain editor to edit, a certain shapes of terrain for scene.